Implemented brewing
This commit is contained in:
309
src/BlockEntities/BrewingstandEntity.cpp
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309
src/BlockEntities/BrewingstandEntity.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "BrewingstandEntity.h"
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#include "../Bindings/PluginManager.h"
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#include "../UI/BrewingstandWindow.h"
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#include "../Entities/Player.h"
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#include "../Root.h"
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#include "../Chunk.h"
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cBrewingstandEntity::cBrewingstandEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
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super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_BlockMeta(a_BlockMeta),
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m_IsDestroyed(false),
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m_IsBrewing(false),
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m_TimeBrewed(0)
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{
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m_Contents.AddListener(*this);
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for (int i = 0; i < 3; i++)
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{
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m_Results[i] = *(new cItem());
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}
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}
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cBrewingstandEntity::~cBrewingstandEntity()
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{
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// Tell window its owner is destroyed
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cWindow * Window = GetWindow();
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if (Window != nullptr)
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{
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Window->OwnerDestroyed();
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}
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}
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void cBrewingstandEntity::UsedBy(cPlayer * a_Player)
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{
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cWindow * Window = GetWindow();
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if (Window == nullptr)
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{
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OpenWindow(new cBrewingstandWindow(m_PosX, m_PosY, m_PosZ, this));
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Window = GetWindow();
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}
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if (Window != nullptr)
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{
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if (a_Player->GetWindow() != Window)
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{
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a_Player->OpenWindow(Window);
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}
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}
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if (m_IsBrewing)
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{
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BroadcastProgress(0, m_NeedBrewingTime - m_TimeBrewed);
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}
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else
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{
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BroadcastProgress(0, 0);
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}
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}
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bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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if (!m_IsBrewing)
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{
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return false;
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}
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const cBrewingRecipes::cRecipe * Recipe = nullptr;
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// The necessary brewing time, has been reached
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if (m_TimeBrewed >= m_NeedBrewingTime)
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{
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BroadcastProgress(0, 0);
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m_IsBrewing = false;
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m_TimeBrewed = 0;
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// Return if the hook has been canceled
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if (cPluginManager::Get()->CallHookBrewingCompleting(*m_World, *this))
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{
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return false;
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}
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// Decrease item count, full stacks are allowed in the ingredient slot
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cItem Ingredient = m_Contents.GetSlot(bsIngredient);
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Ingredient.m_ItemCount -= 1;
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m_Contents.SetSlot(bsIngredient, Ingredient);
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// Loop over all bottle slots and update available bottles
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for (int i = 0; i < 3; i++)
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{
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if (m_Contents.GetSlot(i).IsEmpty() || (m_CurrentBrewingRecipes[i] == nullptr))
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{
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continue;
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}
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Recipe = m_CurrentBrewingRecipes[i];
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m_Contents.SetSlot(i, Recipe->Output->CopyOne());
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}
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// Brewing process completed
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cPluginManager::Get()->CallHookBrewingCompleted(*m_World, *this);
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return true;
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}
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m_TimeBrewed++;
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UpdateProgressBars(false);
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return false;
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}
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void cBrewingstandEntity::SendTo(cClientHandle & a_Client)
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{
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// Nothing needs to be sent
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UNUSED(a_Client);
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}
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void cBrewingstandEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
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{
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cWindow * Window = GetWindow();
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if (Window != nullptr)
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{
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Window->SetProperty(a_ProgressbarID, a_Value);
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}
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}
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void cBrewingstandEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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{
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super::OnSlotChanged(a_ItemGrid, a_SlotNum);
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if (m_IsDestroyed)
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{
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return;
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}
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ASSERT(a_ItemGrid == &m_Contents);
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// Check if still a item is in the ingredient slot
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if (GetSlot(bsIngredient).IsEmpty())
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{
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if (m_IsBrewing)
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{
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// Cancel brewing
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BroadcastProgress(0, 0);
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m_IsBrewing = false;
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m_TimeBrewed = 0;
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}
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return;
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}
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// Recheck the bottles
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cBrewingRecipes * BR = cRoot::Get()->GetBrewingRecipes();
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const cBrewingRecipes::cRecipe * Recipe = nullptr;
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bool Stop = true;
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for (int i = 0; i < 3; i++)
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{
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if (GetSlot(i).IsEmpty())
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{
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m_CurrentBrewingRecipes[i] = nullptr;
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m_Results[i].Clear();
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continue;
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}
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if (m_CurrentBrewingRecipes[i] != nullptr)
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{
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Recipe = m_CurrentBrewingRecipes[i];
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if (Recipe->Ingredient->IsEqual(GetSlot(bsIngredient)) && Recipe->Input->IsEqual(GetSlot(i)))
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{
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Stop = false;
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continue;
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}
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}
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Recipe = BR->GetRecipeFrom(m_Contents.GetSlot(i), m_Contents.GetSlot(bsIngredient));
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if (Recipe != nullptr)
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{
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// Found a brewing recipe for the items
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m_CurrentBrewingRecipes[i] = Recipe;
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m_Results[i] = Recipe->Output->CopyOne();
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Stop = false;
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}
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}
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if (Stop)
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{
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if (m_IsBrewing)
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{
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// Cancel brewing
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BroadcastProgress(0, 0);
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m_IsBrewing = false;
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m_TimeBrewed = 0;
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}
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return;
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}
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// Start brewing process, if not running
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if (!m_IsBrewing)
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{
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m_IsBrewing = true;
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}
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}
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void cBrewingstandEntity::UpdateProgressBars(bool a_ForceUpdate)
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{
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/** Sending an update every 3th tick, using a higher value lets look the progressbar ugly */
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if (!a_ForceUpdate && (m_World->GetWorldAge() % 3 != 0))
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{
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return;
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}
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BroadcastProgress(0, m_NeedBrewingTime - m_TimeBrewed);
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}
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void cBrewingstandEntity::setTimeBrewed(short a_TimeBrewed)
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{
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m_TimeBrewed = a_TimeBrewed;
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}
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void cBrewingstandEntity::ContinueBrewing(void)
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{
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// Continue brewing if number is greater than 0
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if (m_TimeBrewed > 0)
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{
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m_IsBrewing = true;
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}
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}
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void cBrewingstandEntity::GetRecipes(void)
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{
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if (GetSlot(3).IsEmpty())
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{
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return;
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}
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cBrewingRecipes * BR = cRoot::Get()->GetBrewingRecipes();
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const cBrewingRecipes::cRecipe * Recipe = nullptr;
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for (int i = 0; i < 3; i++)
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{
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if (GetSlot(i).IsEmpty())
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{
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continue;
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}
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Recipe = BR->GetRecipeFrom(GetSlot(i), GetSlot(bsIngredient));
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if (Recipe != nullptr)
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{
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m_CurrentBrewingRecipes[i] = Recipe;
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m_Results[i] = Recipe->Output->CopyOne();
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}
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}
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}
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