LuaWindow: Initial code, the window can be opened, but not much manipulated
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1532 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
91
source/LuaWindow.cpp
Normal file
91
source/LuaWindow.cpp
Normal file
@@ -0,0 +1,91 @@
|
||||
|
||||
// LuaWindow.cpp
|
||||
|
||||
// Implements the cLuaWindow class representing a virtual window that plugins may create and open for the player
|
||||
|
||||
#include "Globals.h"
|
||||
#include "LuaWindow.h"
|
||||
#include "UI/SlotArea.h"
|
||||
#include "Plugin_NewLua.h"
|
||||
#include "lauxlib.h" // Needed for LUA_REFNIL
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cLuaWindow:
|
||||
|
||||
cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) :
|
||||
super(a_WindowType, a_Title),
|
||||
m_Contents(a_SlotsX, a_SlotsY),
|
||||
m_Plugin(NULL),
|
||||
m_LuaRef(LUA_REFNIL)
|
||||
{
|
||||
m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this));
|
||||
|
||||
// If appropriate, add an Armor slot area:
|
||||
switch (a_WindowType)
|
||||
{
|
||||
case cWindow::Inventory:
|
||||
case cWindow::Workbench:
|
||||
{
|
||||
m_SlotAreas.push_back(new cSlotAreaArmor(*this));
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cLuaWindow::~cLuaWindow()
|
||||
{
|
||||
ASSERT(m_OpenedBy.empty());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cLuaWindow::SetLuaRef(cPlugin_NewLua * a_Plugin, int a_LuaRef)
|
||||
{
|
||||
ASSERT(m_Plugin == NULL);
|
||||
ASSERT(m_LuaRef == LUA_REFNIL);
|
||||
m_Plugin = a_Plugin;
|
||||
m_LuaRef = a_LuaRef;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cLuaWindow::IsLuaReferenced(void) const
|
||||
{
|
||||
return ((m_Plugin != NULL) && (m_LuaRef != LUA_REFNIL));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cLuaWindow::Destroy(void)
|
||||
{
|
||||
super::Destroy();
|
||||
|
||||
if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != NULL))
|
||||
{
|
||||
// The object is referenced by Lua, un-reference it
|
||||
m_Plugin->Unreference(m_LuaRef);
|
||||
}
|
||||
|
||||
// Lua will take care of this object, it will garbage-collect it, so we *must not* delete it!
|
||||
m_IsDestroyed = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user