Implemented note block playing and fixed wire
Game of Thrones music in Minecraft, here I come!
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@@ -2225,6 +2225,38 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC
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bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
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{
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++itr2;
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if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
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{
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continue;
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}
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if ((*itr)->GetBlockType() != E_BLOCK_NOTE_BLOCK)
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{
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// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
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return false;
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}
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// The correct block entity is here,
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if (a_Callback.Item((cNoteEntity *)*itr))
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{
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return false;
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}
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return true;
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} // for itr - m_BlockEntitites[]
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// Not found:
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return false;
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}
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bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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