Added new biomes to old height generators.
Now Biomal and DistortedHeight generators will work with new biomes.
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@@ -69,7 +69,7 @@ protected:
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NOISE_DATATYPE m_DistortAmpX;
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NOISE_DATATYPE m_DistortAmpZ;
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} ;
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static const sGenParam m_GenParam[biNumBiomes];
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static const sGenParam m_GenParam[256];
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// Distortion amplitudes for each direction, before linear upscaling
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NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z];
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