@@ -388,7 +388,8 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
|
||||
// Get a list of available connections:
|
||||
const int * RotTable = DirectionRotationTable[a_Connector.m_Direction];
|
||||
cConnections Connections;
|
||||
cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(a_Connector.m_Type);
|
||||
int WantedConnectorType = -a_Connector.m_Type;
|
||||
cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType);
|
||||
Connections.reserve(AvailablePieces.size());
|
||||
Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector
|
||||
AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction);
|
||||
@@ -406,7 +407,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
|
||||
cPiece::cConnectors Connectors = (*itrP)->GetConnectors();
|
||||
for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC)
|
||||
{
|
||||
if (itrC->m_Type != a_Connector.m_Type)
|
||||
if (itrC->m_Type != WantedConnectorType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user