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CheckBasicStyle: Check number of empty lines between functions (#4267)

Add check for number of empty lines between functions and fix the corresponding failures
This commit is contained in:
peterbell10
2018-07-26 22:24:36 +01:00
committed by GitHub
parent b8ab03bc6b
commit 950aeffff8
121 changed files with 192 additions and 166 deletions

View File

@@ -1272,6 +1272,7 @@ void cWorld::TickQueuedTasks(void)
void cWorld::TickClients(float a_Dt)
{
cClientHandlePtrs RemoveClients;
@@ -2338,6 +2339,7 @@ UInt32 cWorld::SpawnBoat(Vector3d a_Pos, cBoat::eMaterial a_Material)
UInt32 cWorld::SpawnPrimedTNT(Vector3d a_Pos, int a_FuseTicks, double a_InitialVelocityCoeff)
{
auto TNT = cpp14::make_unique<cTNTEntity>(a_Pos, a_FuseTicks);
@@ -3264,18 +3266,6 @@ OwnedEntity cWorld::RemoveEntity(cEntity & a_Entity)
/*
unsigned int cWorld::GetNumPlayers(void)
{
cCSLock Lock(m_CSPlayers);
return m_Players.size();
}
*/
size_t cWorld::GetNumChunks(void) const
{
return m_ChunkMap->GetNumChunks();
@@ -3383,6 +3373,7 @@ UInt32 cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterTyp
UInt32 cWorld::SpawnMobFinalize(std::unique_ptr<cMonster> a_Monster)
{
ASSERT(a_Monster != nullptr);
@@ -3611,7 +3602,6 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
void cWorld::AddQueuedPlayers(void)
{
ASSERT(m_TickThread.IsCurrentThread());