CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
This commit is contained in:
@@ -649,7 +649,6 @@ void cProtocol_1_9_0::SendHeldItemChange(int a_ItemIndex)
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_9_0::SendHideTitle(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
@@ -751,6 +750,7 @@ void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_9_0::SendLoginSuccess(void)
|
||||
{
|
||||
ASSERT(m_State == 2); // State: login?
|
||||
@@ -1597,6 +1597,7 @@ void cProtocol_1_9_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_9_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
@@ -2107,6 +2108,7 @@ void cProtocol_1_9_0::AddReceivedData(const char * a_Data, size_t a_Size)
|
||||
|
||||
|
||||
|
||||
|
||||
bool cProtocol_1_9_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
|
||||
{
|
||||
switch (m_State)
|
||||
|
||||
Reference in New Issue
Block a user