1
0

CheckBasicStyle: Check number of empty lines between functions (#4267)

Add check for number of empty lines between functions and fix the corresponding failures
This commit is contained in:
peterbell10
2018-07-26 22:24:36 +01:00
committed by GitHub
parent b8ab03bc6b
commit 950aeffff8
121 changed files with 192 additions and 166 deletions

View File

@@ -181,6 +181,7 @@ AStringMap cForgeHandshake::ParseModList(const char * a_Data, size_t a_Size)
void cForgeHandshake::HandleClientHello(cClientHandle * a_Client, const char * a_Data, size_t a_Size)
{
if (a_Size == 2)
@@ -201,6 +202,7 @@ void cForgeHandshake::HandleClientHello(cClientHandle * a_Client, const char * a
void cForgeHandshake::HandleModList(cClientHandle * a_Client, const char * a_Data, size_t a_Size)
{
LOGD("Received ModList");
@@ -248,6 +250,7 @@ void cForgeHandshake::HandleModList(cClientHandle * a_Client, const char * a_Dat
void cForgeHandshake::HandleHandshakeAck(cClientHandle * a_Client, const char * a_Data, size_t a_Size)
{
if (a_Size != 2)

View File

@@ -38,7 +38,6 @@ const int MAX_PER_QUERY = 100;
/** Returns the CA certificates that should be trusted for Mojang-related connections. */
static cX509CertPtr GetCACerts(void)
{

View File

@@ -191,6 +191,7 @@ void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSe
void cProtocolRecognizer::SendCameraSetTo(const cEntity & a_Entity)
{
ASSERT(m_Protocol != nullptr);
@@ -288,6 +289,7 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_Protocol != nullptr);
@@ -438,7 +440,6 @@ void cProtocolRecognizer::SendHeldItemChange(int a_ItemIndex)
void cProtocolRecognizer::SendHideTitle(void)
{
ASSERT(m_Protocol != nullptr);

View File

@@ -520,7 +520,6 @@ void cProtocol_1_11_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity
void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
ASSERT(m_State == 3); // In game mode?
@@ -536,7 +535,6 @@ void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;

View File

@@ -710,6 +710,7 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
void cProtocol_1_8_0::SendLoginSuccess(void)
{
ASSERT(m_State == 2); // State: login?
@@ -1550,6 +1551,7 @@ void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
@@ -2060,6 +2062,7 @@ void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)

View File

@@ -649,7 +649,6 @@ void cProtocol_1_9_0::SendHeldItemChange(int a_ItemIndex)
void cProtocol_1_9_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -751,6 +750,7 @@ void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
void cProtocol_1_9_0::SendLoginSuccess(void)
{
ASSERT(m_State == 2); // State: login?
@@ -1597,6 +1597,7 @@ void cProtocol_1_9_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol_1_9_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
@@ -2107,6 +2108,7 @@ void cProtocol_1_9_0::AddReceivedData(const char * a_Data, size_t a_Size)
bool cProtocol_1_9_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)