CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
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@@ -1079,7 +1079,6 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
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/** Sets the target. */
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void cMonster::SetTarget (cPawn * a_NewTarget)
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{
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@@ -1347,6 +1346,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk, bool WouldBurn)
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bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
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{
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// If the Y coord is out of range, return the most logical result without considering anything else:
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