CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
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@@ -19,6 +19,7 @@ cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) :
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void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT
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