CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
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@@ -306,6 +306,9 @@ bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback a_Callbac
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}
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bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, cChunkCallback a_Callback)
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{
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int ChunkX, ChunkZ;
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@@ -316,6 +319,7 @@ bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, cChunkCallback a_Callback)
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void cChunkMap::WakeUpSimulators(Vector3i a_Block)
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{
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cCSLock Lock(m_CSChunks);
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@@ -1678,6 +1682,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna
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bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback)
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{
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int ChunkX, ChunkZ;
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@@ -1695,6 +1700,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
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bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback)
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{
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int ChunkX, ChunkZ;
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@@ -2134,6 +2140,7 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
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{
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cCSLock Lock(m_CSChunks);
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@@ -2153,7 +2160,6 @@ void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
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void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
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{
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cCSLock Lock(m_CSChunks);
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@@ -2313,7 +2319,6 @@ void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTi
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void cChunkMap::TrackInDeadlockDetect(cDeadlockDetect & a_DeadlockDetect, const AString & a_WorldName)
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{
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a_DeadlockDetect.TrackCriticalSection(m_CSChunks, Printf("World %s chunkmap", a_WorldName.c_str()));
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