CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
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@@ -365,6 +365,7 @@ void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand
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void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, Int8 a_Animation, const cClientHandle * a_Exclude)
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{
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ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
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@@ -417,7 +418,6 @@ void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, const Vecto
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void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
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{
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ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
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