CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
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@@ -290,6 +290,8 @@ UInt32 cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY
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Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
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{
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switch (a_Meta & E_META_DROPSPENSER_FACING_MASK)
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