CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
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@@ -479,6 +479,7 @@ bool cPluginManager::CallHookEntityTeleport(cEntity & a_Entity, const Vector3d &
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bool cPluginManager::CallHookEntityChangingWorld(cEntity & a_Entity, cWorld & a_World)
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{
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return GenericCallHook(HOOK_ENTITY_CHANGING_WORLD, [&](cPlugin * a_Plugin)
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@@ -491,6 +492,7 @@ bool cPluginManager::CallHookEntityChangingWorld(cEntity & a_Entity, cWorld & a_
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bool cPluginManager::CallHookEntityChangedWorld(cEntity & a_Entity, cWorld & a_World)
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{
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return GenericCallHook(HOOK_ENTITY_CHANGED_WORLD, [&](cPlugin * a_Plugin)
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@@ -503,6 +505,7 @@ bool cPluginManager::CallHookEntityChangedWorld(cEntity & a_Entity, cWorld & a_W
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bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, CommandResult & a_Result)
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{
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// Output the command being executed to log (for troubleshooting deadlocks-in-commands):
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@@ -643,6 +646,7 @@ bool cPluginManager::CallHookLogin(cClientHandle & a_Client, UInt32 a_ProtocolVe
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bool cPluginManager::CallHookLoginForge(cClientHandle & a_Client, AStringMap & a_Mods)
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{
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return GenericCallHook(HOOK_LOGIN_FORGE, [&](cPlugin * a_Plugin)
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@@ -1068,6 +1072,7 @@ bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
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bool cPluginManager::CallHookSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
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{
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return GenericCallHook(HOOK_SPAWNED_MONSTER, [&](cPlugin * a_Plugin)
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@@ -1080,6 +1085,7 @@ bool cPluginManager::CallHookSpawnedMonster(cWorld & a_World, cMonster & a_Monst
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bool cPluginManager::CallHookSpawningEntity(cWorld & a_World, cEntity & a_Entity)
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{
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return GenericCallHook(HOOK_SPAWNING_ENTITY, [&](cPlugin * a_Plugin)
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