Fixed MCServer not compiling with C++03 compilers
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@@ -112,7 +112,7 @@ void cMapSerializer::SaveMapToNBT(cFastNBTWriter & a_Writer)
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a_Writer.AddInt("zCenter", m_Map->GetCenterZ());
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const cMap::cColorList & Data = m_Map->GetData();
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a_Writer.AddByteArray("colors", (char *) Data.data(), Data.size());
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a_Writer.AddByteArray("colors", (char *) &Data[0], Data.size());
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a_Writer.EndCompound();
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}
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@@ -178,7 +178,7 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
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CurrLine = a_NBT.FindChildByName(Data, "colors");
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if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_ByteArray))
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{
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memcpy(m_Map->m_Data.data(), a_NBT.GetData(CurrLine), NumPixels);
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memcpy(&m_Map->m_Data[0], a_NBT.GetData(CurrLine), NumPixels);
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}
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return true;
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