+7
-1
@@ -66,7 +66,9 @@ public:
|
||||
|
||||
cPlayer * GetPlayer(void) { return m_Player; } // tolua_export
|
||||
|
||||
/** Returns the player's UUID, as used by the protocol, in the short form (no dashes) */
|
||||
const AString & GetUUID(void) const { return m_UUID; } // tolua_export
|
||||
|
||||
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
|
||||
|
||||
const Json::Value & GetProperties(void) const { return m_Properties; }
|
||||
@@ -80,7 +82,7 @@ public:
|
||||
/** Generates an UUID based on the player name provided.
|
||||
This is used for the offline (non-auth) mode, when there's no UUID source.
|
||||
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same.
|
||||
Returns a 36-char UUID (with dashes). */
|
||||
Returns a 32-char UUID (no dashes). */
|
||||
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
|
||||
|
||||
/** Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID.
|
||||
@@ -360,7 +362,11 @@ private:
|
||||
int m_NumBlockChangeInteractionsThisTick;
|
||||
|
||||
static int s_ClientCount;
|
||||
|
||||
/** ID used for identification during authenticating. Assigned sequentially for each new instance. */
|
||||
int m_UniqueID;
|
||||
|
||||
/** Contains the UUID used by Mojang to identify the player's account. Short UUID stored here (without dashes) */
|
||||
AString m_UUID;
|
||||
|
||||
/** Set to true when the chunk where the player is is sent to the client. Used for spawning the player */
|
||||
|
||||
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