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Style: Normalized to no spaces before closing parenthesis.

This commit is contained in:
madmaxoft
2014-07-21 15:19:48 +02:00
parent 6be79575fd
commit 93d29555e5
94 changed files with 541 additions and 535 deletions

View File

@@ -1116,7 +1116,7 @@ void cProtocol125::SendUpdateSign(
void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_USE_BED);
@@ -1135,7 +1135,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol125::SendWeather(eWeather a_Weather)
{
cCSLock Lock(m_CSPacket);
switch( a_Weather )
switch (a_Weather)
{
case eWeather_Sunny:
{
@@ -1454,7 +1454,7 @@ int cProtocol125::ParseHandshake(void)
LOGD("HANDSHAKE %s", Username.c_str());
if (!m_Client->HandleHandshake( m_Username ))
if (!m_Client->HandleHandshake( m_Username))
{
return PARSE_OK; // Player is not allowed into the server
}
@@ -1916,7 +1916,7 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity)
{
WriteByte(0x51);
// No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar
WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 );
WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
WriteByte(0x52);
WriteInt(1); // Shaking direction, doesn't seem to affect anything
WriteByte(0x73);