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Style: Normalized to no spaces before closing parenthesis.

This commit is contained in:
madmaxoft
2014-07-21 15:19:48 +02:00
parent 6be79575fd
commit 93d29555e5
94 changed files with 541 additions and 535 deletions

View File

@@ -703,10 +703,10 @@ cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_Gri
////////////////////////////////////////////////////////////////////////////////
// cStructGenMarbleCaves:
static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise)
{
static const float PI_2 = 1.57079633f;
float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4;
float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f)) * 4;
oct1 = oct1 * oct1 * oct1;
if (oct1 < 0.f) oct1 = PI_2;
@@ -730,7 +730,7 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc)
const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x);
int Top = a_ChunkDesc.GetHeight(x, z);
for (int y = 1; y < Top; ++y )
for (int y = 1; y < Top; ++y)
{
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_STONE)
{