Style: Normalized to no spaces before closing parenthesis.
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+3
-3
@@ -181,7 +181,7 @@ public:
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void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
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void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
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void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendWeather (eWeather a_Weather);
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void SendWholeInventory (const cWindow & a_Window);
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void SendWindowClose (const cWindow & a_Window);
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@@ -190,7 +190,7 @@ public:
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// tolua_begin
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const AString & GetUsername(void) const;
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void SetUsername( const AString & a_Username );
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void SetUsername( const AString & a_Username);
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inline short GetPing(void) const { return m_Ping; }
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@@ -274,7 +274,7 @@ private:
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/** The type used for storing the names of registered plugin channels. */
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typedef std::set<AString> cChannels;
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/** Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) */
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/** Number of chunks the player can see in each direction */
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int m_ViewDistance;
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/** Server generates this many chunks AHEAD of player sight. */
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