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@@ -64,7 +64,7 @@ cChunkMap::~cChunkMap()
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void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
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void cChunkMap::RemoveLayer( cChunkLayer* a_Layer)
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{
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cCSLock Lock(m_CSLayers);
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m_Layers.remove(a_Layer);
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@@ -147,7 +147,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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// No need to lock m_CSLayers, since it's already locked by the operation that called us
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ASSERT(m_CSLayers.IsLockedByCurrentThread());
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cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
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cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
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if (Layer == NULL)
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{
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// An error must have occurred, since layers are automatically created if they don't exist
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@@ -170,10 +170,10 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
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cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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// No need to lock m_CSLayers, since it's already locked by the operation that called us
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cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
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cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
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if (Layer == NULL)
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{
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// An error must have occurred, since layers are automatically created if they don't exist
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@@ -197,10 +197,10 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
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cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
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cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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// No need to lock m_CSLayers, since it's already locked by the operation that called us
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cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
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cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
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if (Layer == NULL)
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{
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// An error must have occurred, since layers are automatically created if they don't exist
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@@ -720,7 +720,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c
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void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
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void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cCSLock Lock(m_CSLayers);
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int ChunkX, ChunkZ;
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@@ -1154,9 +1154,9 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
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GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
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// Check the neighboring chunks as well:
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GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
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GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player);
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GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
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GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
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GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player);
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GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
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}
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@@ -1181,7 +1181,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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} // for itr - m_FastSetBlockQueue[]
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}
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
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@@ -1210,11 +1210,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
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} // for itr - m_FastSetBlockQueue[]
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}
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
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if ((Chunk != NULL) && Chunk->IsValid() )
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
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if ((Chunk != NULL) && Chunk->IsValid())
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{
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return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
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}
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@@ -1228,11 +1228,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
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NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
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if ((Chunk != NULL) && Chunk->IsValid() )
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
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if ((Chunk != NULL) && Chunk->IsValid())
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{
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return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ);
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}
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@@ -1246,11 +1246,11 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
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NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
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if ((Chunk != NULL) && Chunk->IsValid() )
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
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if ((Chunk != NULL) && Chunk->IsValid())
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{
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return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ);
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}
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@@ -1288,10 +1288,10 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
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}
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int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
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cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
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cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
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if ((Chunk != NULL) && Chunk->IsValid())
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{
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Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
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@@ -1324,10 +1324,10 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP
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bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
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{
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int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
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cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
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cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
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if ((Chunk != NULL) && Chunk->IsValid())
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{
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Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
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@@ -1343,10 +1343,10 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK
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bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
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{
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int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
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cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
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cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
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if ((Chunk != NULL) && Chunk->IsValid())
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{
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Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
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@@ -1364,7 +1364,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt
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cCSLock Lock(m_CSLayers);
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for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
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{
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cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
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cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
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if ((Chunk == NULL) || !Chunk->IsValid())
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{
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continue;
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@@ -1385,7 +1385,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
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cCSLock Lock(m_CSLayers);
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for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
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{
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cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
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cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
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if ((Chunk == NULL) || !Chunk->IsValid())
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{
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continue;
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@@ -1498,7 +1498,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
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cCSLock Lock(m_CSLayers);
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for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
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{
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cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
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cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
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if ((Chunk == NULL) || !Chunk->IsValid())
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{
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if (!a_ContinueOnFailure)
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@@ -1522,17 +1522,17 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
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{
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int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
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cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ);
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
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cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
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if ((DestChunk == NULL) || !DestChunk->IsValid())
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{
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return false;
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}
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DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
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DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
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m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk);
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}
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@@ -2715,10 +2715,10 @@ cChunkMap::cChunkLayer::cChunkLayer(
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cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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)
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: m_LayerX( a_LayerX )
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, m_LayerZ( a_LayerZ )
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, m_Parent( a_Parent )
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, m_NumChunksLoaded( 0 )
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: m_LayerX( a_LayerX)
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, m_LayerZ( a_LayerZ)
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, m_Parent( a_Parent)
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, m_NumChunksLoaded( 0)
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, m_Pool(a_Pool)
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{
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memset(m_Chunks, 0, sizeof(m_Chunks));
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@@ -2741,7 +2741,7 @@ cChunkMap::cChunkLayer::~cChunkLayer()
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cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
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cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
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