Fixed splash potion color on toss
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@@ -56,4 +56,6 @@ protected:
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/** Splashes the potion, fires its particle effects and sounds
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@param a_HitPos The position where the potion will splash */
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void Splash(const Vector3d & a_HitPos);
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virtual void SpawnOn(cClientHandle & a_Client) override;
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} ; // tolua_export
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