Use tracing for explosions (#4845)
* TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net>
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Alexander Harkness
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@@ -67,8 +67,7 @@ public:
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return 0;
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}
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std::swap(Result->second, Power);
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return Power;
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return std::exchange(Result->second, Power);
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}
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/** Adjust From-relative coordinates into To-relative coordinates. */
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