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Use tracing for explosions (#4845)

* TNT: Implement tracing algorithm

+ Add intensity tracing
* Fix iterating over all players to SendExplosion, even those not in range

* Implemented TNT entity interaction

* Fixed misaligned destruction tracing

* Finalise TNT algorithm

- Remove BlockArea and just use chunks

Using SetBlock makes it so that we can update everything properly, and does appear to be faster.

* BlockInfo learns about explosion attentuation

* Rename Explodinator parameters

* TNT: pull block destruction into common function

Co-authored-by: Alexander Harkness <me@bearbin.net>
This commit is contained in:
Tiger Wang
2020-09-12 19:57:44 +01:00
committed by GitHub
parent 834d61dacc
commit 93adbdce9a
22 changed files with 531 additions and 300 deletions

View File

@@ -436,6 +436,127 @@ bool cBlockInfo::IsSnowable(BLOCKTYPE a_BlockType)
float cBlockInfo::GetExplosionAbsorption(const BLOCKTYPE Block)
{
switch (Block)
{
case E_BLOCK_BEDROCK:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_END_GATEWAY:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_PORTAL_FRAME: return 3600000;
case E_BLOCK_ANVIL:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_OBSIDIAN: return 1200;
case E_BLOCK_ENDER_CHEST: return 600;
case E_BLOCK_LAVA:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER: return 100;
case E_BLOCK_DRAGON_EGG:
case E_BLOCK_END_STONE:
case E_BLOCK_END_BRICKS: return 9;
case E_BLOCK_STONE:
case E_BLOCK_BLOCK_OF_COAL:
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_EMERALD_BLOCK:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_BRICK:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_IRON_BARS:
case E_BLOCK_JUKEBOX:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_COBBLESTONE_WALL: return 6;
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_MOB_SPAWNER: return 5;
case E_BLOCK_HOPPER: return 4.8f;
case E_BLOCK_TERRACOTTA: return 4.2f;
case E_BLOCK_COBWEB: return 4;
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_FURNACE:
case E_BLOCK_OBSERVER: return 3.5f;
case E_BLOCK_BEACON:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COCOA_POD:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_PLANKS:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_FENCE:
case E_BLOCK_FENCE_GATE:
case E_BLOCK_WOODEN_DOOR:
case E_BLOCK_WOODEN_SLAB:
case E_BLOCK_WOODEN_STAIRS:
case E_BLOCK_TRAPDOOR: return 3;
case E_BLOCK_CHEST:
case E_BLOCK_WORKBENCH:
case E_BLOCK_TRAPPED_CHEST: return 2.5f;
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_CAULDRON:
case E_BLOCK_LOG: return 2;
case E_BLOCK_CONCRETE: return 1.8f;
case E_BLOCK_BOOKCASE: return 1.5f;
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_WALL_BANNER:
case E_BLOCK_JACK_O_LANTERN:
case E_BLOCK_MELON:
case E_BLOCK_HEAD:
case E_BLOCK_NETHER_WART_BLOCK:
case E_BLOCK_PUMPKIN:
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN: return 1;
case E_BLOCK_QUARTZ_BLOCK:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_WOOL: return 0.8f;
case E_BLOCK_SILVERFISH_EGG: return 0.75f;
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_RAIL: return 0.7f;
case E_BLOCK_GRASS_PATH:
case E_BLOCK_CLAY:
case E_BLOCK_FARMLAND:
case E_BLOCK_GRASS:
case E_BLOCK_GRAVEL:
case E_BLOCK_SPONGE: return 0.6f;
case E_BLOCK_BREWING_STAND:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_CAKE:
case E_BLOCK_CONCRETE_POWDER:
case E_BLOCK_DIRT:
case E_BLOCK_FROSTED_ICE:
case E_BLOCK_HAY_BALE:
case E_BLOCK_ICE: return 0.5f;
default: return 0;
}
}
void cBlockInfo::sHandlerDeleter::operator () (cBlockHandler * a_Handler)
{
delete a_Handler;