cMojangAPI: Fixed MakeUUID___() bindings.
ToLua would generate a shadow return value for the input strings.
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@@ -38,8 +38,6 @@ public:
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Returns true if all was successful, false on failure. */
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static bool SecureRequest(const AString & a_ServerName, const AString & a_Request, AString & a_Response);
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// tolua_begin
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/** Normalizes the given UUID to its short form (32 bytes, no dashes, lowercase).
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Logs a warning and returns empty string if not a UUID.
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Note: only checks the string's length, not the actual content. */
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@@ -50,8 +48,6 @@ public:
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Note: only checks the string's length, not the actual content. */
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static AString MakeUUIDDashed(const AString & a_UUID);
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// tolua_end
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/** Converts a player name into a UUID.
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The UUID will be empty on error.
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If a_UseOnlyCached is true, the function only consults the cached values.
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