Convert most calls to blocking GetHeight/GetBiomeAt to direct chunk accesses
* Hopefully fixes #5094
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@@ -1,6 +1,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Chunk.h"
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#include "SnowGolem.h"
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#include "../BlockInfo.h"
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#include "../World.h"
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@@ -36,17 +37,22 @@ void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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// The base class tick destroyed us
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return;
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}
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if (IsBiomeNoDownfall(m_World->GetBiomeAt(POSX_TOINT, POSZ_TOINT)))
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PREPARE_REL_AND_CHUNK(GetPosition().Floor(), a_Chunk);
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if (!RelSuccess)
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{
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return;
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}
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if (IsBiomeNoDownfall(Chunk->GetBiomeAt(Rel.x, Rel.z)))
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{
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TakeDamage(dtEnvironment, nullptr, GetRawDamageAgainst(*this), GetKnockbackAmountAgainst(*this));
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}
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else
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else if (const auto Below = Rel.addedY(-1); Below.y >= 0)
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{
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BLOCKTYPE BlockBelow = m_World->GetBlock(POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT);
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BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT);
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if ((Block == E_BLOCK_AIR) && cBlockInfo::IsSolid(BlockBelow))
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if ((Chunk->GetBlock(Rel) == E_BLOCK_AIR) && cBlockInfo::IsSolid(Chunk->GetBlock(Below)))
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{
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m_World->SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_SNOW, 0);
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Chunk->SetBlock(Rel, E_BLOCK_SNOW, 0);
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}
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}
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}
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