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Convert most calls to blocking GetHeight/GetBiomeAt to direct chunk accesses

* Hopefully fixes #5094
This commit is contained in:
Tiger Wang
2021-01-05 02:13:02 +00:00
parent eeb63b8901
commit 9328afe65c
14 changed files with 204 additions and 88 deletions

View File

@@ -337,6 +337,63 @@ bool cChunkMap::IsChunkQueued(int a_ChunkX, int a_ChunkZ) const
bool cChunkMap::IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) const
{
int ChunkX, ChunkZ, BlockY = 0;
cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return m_World->IsWeatherSunny();
}
return Chunk->IsWeatherSunnyAt(a_BlockX, a_BlockZ);
}
bool cChunkMap::IsWeatherWetAt(int a_BlockX, int a_BlockZ) const
{
int ChunkX, ChunkZ, BlockY = 0;
cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return m_World->IsWeatherWet();
}
return Chunk->IsWeatherWetAt(a_BlockX, a_BlockZ);
}
bool cChunkMap::IsWeatherWetAt(const Vector3i a_Position) const
{
const auto ChunkPosition = cChunkDef::BlockToChunk(a_Position);
const auto Position = cChunkDef::AbsoluteToRelative(a_Position, ChunkPosition);
cCSLock Lock(m_CSChunks);
const auto Chunk = FindChunk(ChunkPosition.m_ChunkX, ChunkPosition.m_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return m_World->IsWeatherWet();
}
return Chunk->IsWeatherWetAt(Position);
}
bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ) const
{
cCSLock Lock(m_CSChunks);
@@ -647,10 +704,7 @@ EMCSBiome cChunkMap::GetBiomeAt(int a_BlockX, int a_BlockZ) const
{
return Chunk->GetBiomeAt(X, Z);
}
else
{
return m_World->GetGenerator().GetBiomeAt(a_BlockX, a_BlockZ);
}
return EMCSBiome::biInvalidBiome;
}