Implementation of in-game maps

This commit is contained in:
andrew
2014-02-13 17:13:09 +02:00
parent cc72b656c9
commit 92e85cc960
13 changed files with 596 additions and 0 deletions
+52
View File
@@ -0,0 +1,52 @@
// MapSerializer.h
// Declares the cMapSerializer class that is used for saving maps into NBT format used by Anvil
#pragma once
// fwd:
class cFastNBTWriter;
class cParsedNBT;
class cMap;
class cMapSerializer
{
public:
cMapSerializer(const AString& a_WorldName, cMap * a_Map);
/// Try to load the scoreboard
bool Load(void);
/// Try to save the scoreboard
bool Save(void);
private:
void SaveMapToNBT(cFastNBTWriter & a_Writer);
bool LoadMapFromNBT(const cParsedNBT & a_NBT);
cMap * m_Map;
AString m_Path;
} ;