Implementation of in-game maps
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// MapSerializer.h
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// Declares the cMapSerializer class that is used for saving maps into NBT format used by Anvil
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#pragma once
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// fwd:
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class cFastNBTWriter;
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class cParsedNBT;
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class cMap;
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class cMapSerializer
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{
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public:
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cMapSerializer(const AString& a_WorldName, cMap * a_Map);
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/// Try to load the scoreboard
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bool Load(void);
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/// Try to save the scoreboard
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bool Save(void);
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private:
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void SaveMapToNBT(cFastNBTWriter & a_Writer);
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bool LoadMapFromNBT(const cParsedNBT & a_NBT);
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cMap * m_Map;
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AString m_Path;
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} ;
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