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Implementation of in-game maps

This commit is contained in:
andrew
2014-02-13 17:13:09 +02:00
parent cc72b656c9
commit 92e85cc960
13 changed files with 596 additions and 0 deletions

View File

@@ -95,6 +95,7 @@ enum
PACKET_WINDOW_PROPERTY = 0x69,
PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
PACKET_UPDATE_SIGN = 0x82,
PACKET_ITEM_DATA = 0x83,
PACKET_PLAYER_LIST_ITEM = 0xC9,
PACKET_PLAYER_ABILITIES = 0xca,
PACKET_PLUGIN_MESSAGE = 0xfa,
@@ -576,6 +577,32 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ITEM_DATA);
WriteShort(E_ITEM_MAP);
WriteShort(a_ID);
WriteShort(3 + a_Length);
WriteByte(0);
WriteByte(a_X);
WriteByte(a_Y);
for (unsigned int i = 0; i < a_Length; ++i)
{
WriteByte(a_Colors[i]);
}
Flush();
}
void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);