1
0

Implementation of in-game maps

This commit is contained in:
andrew
2014-02-13 17:13:09 +02:00
parent cc72b656c9
commit 92e85cc960
13 changed files with 596 additions and 0 deletions

View File

@@ -2057,6 +2057,24 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI
void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length);
}
void cClientHandle::SendMapInfo(int a_ID, unsigned int a_Scale)
{
m_Protocol->SendMapInfo(a_ID, a_Scale);
}
void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
{
m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);