Fixed bug in entities movement: Corrected proper flooring of double values for the relative move packet, and teleport packet. Also, made the velocity packet to be sent first than the positions packets.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1367 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -725,7 +725,9 @@ void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_ENT_TELEPORT);
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WriteInt (a_Entity.GetUniqueID());
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WriteVectorI((Vector3i)(a_Entity.GetPosition() * 32));
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WriteInt ((int)(floor(a_Entity.GetPosX() * 32)));
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WriteInt ((int)(floor(a_Entity.GetPosY() * 32)));
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WriteInt ((int)(floor(a_Entity.GetPosZ() * 32)));
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WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256));
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WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
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Flush();
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