Attempt to bring sanity to newlines across systems.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1,38 +1,38 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cCreativeInventory.h"
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#include "cPlayer.h"
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#include "cClientHandle.h"
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#include "cWindow.h"
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#include "cItem.h"
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#include "cRoot.h"
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#include <json/json.h>
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#include "packets/cPacket_CreativeInventoryAction.h"
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#include "packets/cPacket_WholeInventory.h"
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#include "packets/cPacket_InventorySlot.h"
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cCreativeInventory::~cCreativeInventory()
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{
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}
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cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
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: cInventory(a_Owner)
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{
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}
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void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
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{
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cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
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short Slot = Packet->m_Slot;
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cItem* SlotItem = &(this->m_Slots[Slot]);
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SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
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SlotItem->m_ItemHealth = Packet->m_Damage;
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SlotItem->m_ItemCount = Packet->m_Quantity;
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}
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cCreativeInventory.h"
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#include "cPlayer.h"
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#include "cClientHandle.h"
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#include "cWindow.h"
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#include "cItem.h"
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#include "cRoot.h"
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#include <json/json.h>
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#include "packets/cPacket_CreativeInventoryAction.h"
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#include "packets/cPacket_WholeInventory.h"
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#include "packets/cPacket_InventorySlot.h"
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cCreativeInventory::~cCreativeInventory()
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{
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}
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cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
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: cInventory(a_Owner)
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{
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}
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void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
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{
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cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
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short Slot = Packet->m_Slot;
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cItem* SlotItem = &(this->m_Slots[Slot]);
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SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
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SlotItem->m_ItemHealth = Packet->m_Damage;
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SlotItem->m_ItemCount = Packet->m_Quantity;
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}
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