Attempt to bring sanity to newlines across systems.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -1,234 +1,234 @@
|
||||
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "cChestEntity.h"
|
||||
#include "cItem.h"
|
||||
#include "cClientHandle.h"
|
||||
#include "cPlayer.h"
|
||||
#include "cWindow.h"
|
||||
#include "cWorld.h"
|
||||
#include "cRoot.h"
|
||||
#include "cPickup.h"
|
||||
#include <json/json.h>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cWorld;
|
||||
class cRoot;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
|
||||
: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
|
||||
, m_TopChest( false )
|
||||
, m_JoinedChest( NULL )
|
||||
{
|
||||
m_Content = new cItem[ c_ChestHeight * c_ChestWidth ];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChestEntity::~cChestEntity()
|
||||
{
|
||||
if( GetWindow() )
|
||||
{
|
||||
GetWindow()->OwnerDestroyed();
|
||||
}
|
||||
|
||||
if( m_Content )
|
||||
{
|
||||
delete [] m_Content;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChestEntity::Destroy()
|
||||
{
|
||||
// Drop items
|
||||
cItems Pickups;
|
||||
for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
|
||||
{
|
||||
if( !m_Content[i].IsEmpty() )
|
||||
{
|
||||
Pickups.push_back(m_Content[i]);
|
||||
m_Content[i].Empty();
|
||||
}
|
||||
}
|
||||
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
|
||||
if (m_JoinedChest)
|
||||
{
|
||||
m_JoinedChest->RemoveJoinedChest(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const cItem * cChestEntity::GetSlot( int a_Slot ) const
|
||||
{
|
||||
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
|
||||
{
|
||||
return &m_Content[ a_Slot ];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChestEntity::SetSlot( int a_Slot, cItem & a_Item )
|
||||
{
|
||||
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
|
||||
{
|
||||
m_Content[a_Slot] = a_Item;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define READ(File, Var) \
|
||||
if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
|
||||
{ \
|
||||
LOGERROR("ERROR READING cChestEntity %s FROM FILE (line %d)", #Var, __LINE__); \
|
||||
return false; \
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
|
||||
{
|
||||
m_PosX = a_Value.get("x", 0).asInt();
|
||||
m_PosY = a_Value.get("y", 0).asInt();
|
||||
m_PosZ = a_Value.get("z", 0).asInt();
|
||||
|
||||
Json::Value AllSlots = a_Value.get("Slots", 0);
|
||||
int SlotIdx = 0;
|
||||
for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
|
||||
{
|
||||
cItem Item;
|
||||
Item.FromJson( *itr );
|
||||
SetSlot( SlotIdx, Item );
|
||||
SlotIdx++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChestEntity::SaveToJson( Json::Value& a_Value )
|
||||
{
|
||||
a_Value["x"] = m_PosX;
|
||||
a_Value["y"] = m_PosY;
|
||||
a_Value["z"] = m_PosZ;
|
||||
|
||||
unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
|
||||
Json::Value AllSlots;
|
||||
for(unsigned int i = 0; i < NumSlots; i++)
|
||||
{
|
||||
Json::Value Slot;
|
||||
const cItem * Item = GetSlot( i );
|
||||
if( Item ) Item->GetJson( Slot );
|
||||
AllSlots.append( Slot );
|
||||
}
|
||||
a_Value["Slots"] = AllSlots;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
|
||||
{
|
||||
(void)a_Client;
|
||||
(void)a_Server;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChestEntity::UsedBy( cPlayer * a_Player )
|
||||
{
|
||||
if( !GetWindow() )
|
||||
{
|
||||
cWindow* Window = new cWindow( this, true );
|
||||
Window->SetSlots( GetContents(), GetChestHeight()*c_ChestWidth );
|
||||
Window->SetWindowID( 1 );
|
||||
Window->SetWindowType( cWindow::Chest );
|
||||
Window->SetWindowTitle("UberChest");
|
||||
Window->GetOwner()->SetEntity(this);
|
||||
OpenWindow( Window );
|
||||
}
|
||||
if ( GetWindow() )
|
||||
{
|
||||
if( a_Player->GetWindow() != GetWindow() )
|
||||
{
|
||||
a_Player->OpenWindow( GetWindow() );
|
||||
GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
|
||||
}
|
||||
}
|
||||
cPacket_BlockAction ChestOpen;
|
||||
ChestOpen.m_PosX = GetPosX();
|
||||
ChestOpen.m_PosY = (short)GetPosY();
|
||||
ChestOpen.m_PosZ = GetPosZ();
|
||||
ChestOpen.m_Byte1 = (char)1;
|
||||
ChestOpen.m_Byte2 = (char)1;
|
||||
m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
|
||||
|
||||
// This is rather a hack
|
||||
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
|
||||
// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
|
||||
// The few false positives aren't much to worry about
|
||||
int ChunkX, ChunkY = 0, ChunkZ;
|
||||
cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
|
||||
m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cItem *cChestEntity::GetContents(bool a_OnlyThis)
|
||||
{
|
||||
if (m_JoinedChest && !a_OnlyThis)
|
||||
{
|
||||
cItem *Combined = new cItem[GetChestHeight()*c_ChestWidth];
|
||||
int i;
|
||||
cItem *first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
|
||||
cItem *second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
|
||||
for (i=0; i < GetChestHeight()*c_ChestWidth; i++)
|
||||
{
|
||||
int index = i % c_ChestHeight*c_ChestWidth;
|
||||
if (i < c_ChestHeight*c_ChestWidth)
|
||||
Combined[index] = first[index];
|
||||
else
|
||||
Combined[index] = second[index];
|
||||
}
|
||||
return Combined;
|
||||
}
|
||||
else
|
||||
return m_Content;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "cChestEntity.h"
|
||||
#include "cItem.h"
|
||||
#include "cClientHandle.h"
|
||||
#include "cPlayer.h"
|
||||
#include "cWindow.h"
|
||||
#include "cWorld.h"
|
||||
#include "cRoot.h"
|
||||
#include "cPickup.h"
|
||||
#include <json/json.h>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cWorld;
|
||||
class cRoot;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
|
||||
: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
|
||||
, m_TopChest( false )
|
||||
, m_JoinedChest( NULL )
|
||||
{
|
||||
m_Content = new cItem[ c_ChestHeight * c_ChestWidth ];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChestEntity::~cChestEntity()
|
||||
{
|
||||
if( GetWindow() )
|
||||
{
|
||||
GetWindow()->OwnerDestroyed();
|
||||
}
|
||||
|
||||
if( m_Content )
|
||||
{
|
||||
delete [] m_Content;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChestEntity::Destroy()
|
||||
{
|
||||
// Drop items
|
||||
cItems Pickups;
|
||||
for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
|
||||
{
|
||||
if( !m_Content[i].IsEmpty() )
|
||||
{
|
||||
Pickups.push_back(m_Content[i]);
|
||||
m_Content[i].Empty();
|
||||
}
|
||||
}
|
||||
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
|
||||
if (m_JoinedChest)
|
||||
{
|
||||
m_JoinedChest->RemoveJoinedChest(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const cItem * cChestEntity::GetSlot( int a_Slot ) const
|
||||
{
|
||||
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
|
||||
{
|
||||
return &m_Content[ a_Slot ];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChestEntity::SetSlot( int a_Slot, cItem & a_Item )
|
||||
{
|
||||
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
|
||||
{
|
||||
m_Content[a_Slot] = a_Item;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define READ(File, Var) \
|
||||
if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
|
||||
{ \
|
||||
LOGERROR("ERROR READING cChestEntity %s FROM FILE (line %d)", #Var, __LINE__); \
|
||||
return false; \
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
|
||||
{
|
||||
m_PosX = a_Value.get("x", 0).asInt();
|
||||
m_PosY = a_Value.get("y", 0).asInt();
|
||||
m_PosZ = a_Value.get("z", 0).asInt();
|
||||
|
||||
Json::Value AllSlots = a_Value.get("Slots", 0);
|
||||
int SlotIdx = 0;
|
||||
for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
|
||||
{
|
||||
cItem Item;
|
||||
Item.FromJson( *itr );
|
||||
SetSlot( SlotIdx, Item );
|
||||
SlotIdx++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChestEntity::SaveToJson( Json::Value& a_Value )
|
||||
{
|
||||
a_Value["x"] = m_PosX;
|
||||
a_Value["y"] = m_PosY;
|
||||
a_Value["z"] = m_PosZ;
|
||||
|
||||
unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
|
||||
Json::Value AllSlots;
|
||||
for(unsigned int i = 0; i < NumSlots; i++)
|
||||
{
|
||||
Json::Value Slot;
|
||||
const cItem * Item = GetSlot( i );
|
||||
if( Item ) Item->GetJson( Slot );
|
||||
AllSlots.append( Slot );
|
||||
}
|
||||
a_Value["Slots"] = AllSlots;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
|
||||
{
|
||||
(void)a_Client;
|
||||
(void)a_Server;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChestEntity::UsedBy( cPlayer * a_Player )
|
||||
{
|
||||
if( !GetWindow() )
|
||||
{
|
||||
cWindow* Window = new cWindow( this, true );
|
||||
Window->SetSlots( GetContents(), GetChestHeight()*c_ChestWidth );
|
||||
Window->SetWindowID( 1 );
|
||||
Window->SetWindowType( cWindow::Chest );
|
||||
Window->SetWindowTitle("UberChest");
|
||||
Window->GetOwner()->SetEntity(this);
|
||||
OpenWindow( Window );
|
||||
}
|
||||
if ( GetWindow() )
|
||||
{
|
||||
if( a_Player->GetWindow() != GetWindow() )
|
||||
{
|
||||
a_Player->OpenWindow( GetWindow() );
|
||||
GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
|
||||
}
|
||||
}
|
||||
cPacket_BlockAction ChestOpen;
|
||||
ChestOpen.m_PosX = GetPosX();
|
||||
ChestOpen.m_PosY = (short)GetPosY();
|
||||
ChestOpen.m_PosZ = GetPosZ();
|
||||
ChestOpen.m_Byte1 = (char)1;
|
||||
ChestOpen.m_Byte2 = (char)1;
|
||||
m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
|
||||
|
||||
// This is rather a hack
|
||||
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
|
||||
// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
|
||||
// The few false positives aren't much to worry about
|
||||
int ChunkX, ChunkY = 0, ChunkZ;
|
||||
cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
|
||||
m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cItem *cChestEntity::GetContents(bool a_OnlyThis)
|
||||
{
|
||||
if (m_JoinedChest && !a_OnlyThis)
|
||||
{
|
||||
cItem *Combined = new cItem[GetChestHeight()*c_ChestWidth];
|
||||
int i;
|
||||
cItem *first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
|
||||
cItem *second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
|
||||
for (i=0; i < GetChestHeight()*c_ChestWidth; i++)
|
||||
{
|
||||
int index = i % c_ChestHeight*c_ChestWidth;
|
||||
if (i < c_ChestHeight*c_ChestWidth)
|
||||
Combined[index] = first[index];
|
||||
else
|
||||
Combined[index] = second[index];
|
||||
}
|
||||
return Combined;
|
||||
}
|
||||
else
|
||||
return m_Content;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user