Fixed mobs attacking Creative Mode players
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@@ -28,14 +28,6 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt)
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if (m_Target != nullptr)
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{
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if (m_Target->IsPlayer())
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{
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if (static_cast<cPlayer *>(m_Target)->IsGameModeCreative())
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{
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m_EMState = IDLE;
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return;
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}
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}
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MoveToPosition(m_Target->GetPosition());
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}
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}
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@@ -103,6 +95,6 @@ bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
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// Setting this higher gives us more wiggle room for attackrate
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m_AttackInterval = 0.0;
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m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
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return true;
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}
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