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Fixed mobs attacking Creative Mode players

This commit is contained in:
Safwat Halaby
2015-12-13 07:51:13 +02:00
parent 86b51083a1
commit 91aec448eb
2 changed files with 15 additions and 11 deletions

View File

@@ -28,14 +28,6 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt)
if (m_Target != nullptr)
{
if (m_Target->IsPlayer())
{
if (static_cast<cPlayer *>(m_Target)->IsGameModeCreative())
{
m_EMState = IDLE;
return;
}
}
MoveToPosition(m_Target->GetPosition());
}
}
@@ -103,6 +95,6 @@ bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
// Setting this higher gives us more wiggle room for attackrate
m_AttackInterval = 0.0;
m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
return true;
}