Made MagicCarpet more magical!
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@@ -321,7 +321,7 @@ void cServer::OnConnectionAccepted(cSocket & a_Socket)
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return;
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}
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LOG("Client \"%s\" connected!", ClientIP.c_str());
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LOGD("Client \"%s\" connected!", ClientIP.c_str());
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cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance);
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if (!m_SocketThreads.AddClient(a_Socket, NewHandle))
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