Implement favicon for 1.7.2
Favicon data is a png encoded in base64 which is stored in the server and sent in the server response packet
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@@ -203,6 +203,8 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
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m_PlayerCount = 0;
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m_PlayerCountDiff = 0;
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if (cFile::Exists("favicon.png")) m_Favicon = Base64Encode(cFile::ReadWholeFile("favicon.png"));
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if (m_bIsConnected)
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{
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LOGERROR("ERROR: Trying to initialize server while server is already running!");
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@@ -289,6 +291,15 @@ int cServer::GetNumPlayers(void)
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AString cServer::GetFaviconData(void)
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{
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return m_Favicon;
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}
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void cServer::PrepareKeys(void)
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{
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// TODO: Save and load key for persistence across sessions
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