Implement favicon for 1.7.2
Favicon data is a png encoded in base64 which is stored in the server and sent in the server response packet
This commit is contained in:
@@ -383,6 +383,16 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
|
||||
|
||||
|
||||
|
||||
void cProtocol172::SendFavicon(void)
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x0); // Favicon packet
|
||||
Pkt.WriteString(cRoot::Get()->GetServer()->GetFaviconData());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol172::SendGameMode(eGameMode a_GameMode)
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
|
||||
@@ -1116,6 +1126,9 @@ void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
||||
AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}",
|
||||
cRoot::Get()->GetServer()->GetDescription().c_str()
|
||||
);
|
||||
AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"",
|
||||
cRoot::Get()->GetServer()->GetFaviconData()
|
||||
);
|
||||
Response.append("}");
|
||||
|
||||
cPacketizer Pkt(*this, 0x00); // Response packet
|
||||
|
||||
Reference in New Issue
Block a user