Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)

http://forum.mc-server.org/showthread.php?tid=625

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-12-21 11:04:08 +00:00
parent 231d6aed35
commit 912a1e7adc
62 changed files with 2532 additions and 1140 deletions
+9 -4
View File
@@ -14,9 +14,14 @@ typedef struct lua_State lua_State;
class cPlugin_NewLua : public cPlugin, public cWebPlugin //tolua_export
{ //tolua_export
public: //tolua_export
// tolua_begin
class cPlugin_NewLua :
public cPlugin,
public cWebPlugin
{
public:
// tolua_end
cPlugin_NewLua( const AString & a_PluginDirectory );
~cPlugin_NewLua();
@@ -41,7 +46,7 @@ public: //tolua_export
virtual void OnPlayerSpawn (cPlayer * a_Player ) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo ) override;
virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnWeatherChanged (cWorld * a_World) override;