Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -2,6 +2,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Plugin.h"
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#include "Pawn.h"
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@@ -228,10 +229,11 @@ bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Gr
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void cPlugin::OnTakeDamage(cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo)
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bool cPlugin::OnTakeDamage(cPawn & a_Pawn, TakeDamageInfo & a_TakeDamageInfo)
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{
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UNUSED(a_Pawn);
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UNUSED(a_TakeDamageInfo);
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return false;
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}
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