Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
274
source/Pawn.cpp
274
source/Pawn.cpp
@@ -21,8 +21,10 @@ CLASS_DEFINITION( cPawn, cEntity )
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cPawn::cPawn()
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cPawn::cPawn(void)
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: cEntity( 0, 0, 0 )
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, m_Health(1)
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, m_MaxHealth(1)
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, m_LastPosX( 0.0 )
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, m_LastPosY( 0.0 )
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, m_LastPosZ( 0.0 )
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@@ -30,7 +32,6 @@ cPawn::cPawn()
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, m_bBurnable(true)
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, m_MetaData(NORMAL)
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{
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SetMaxHealth(20);
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}
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@@ -39,40 +40,83 @@ cPawn::cPawn()
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cPawn::~cPawn()
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{
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// Nothing needed yet
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}
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void cPawn::Heal( int a_Health )
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void cPawn::Heal(int a_HitPoints)
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{
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(void)a_Health;
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m_Health += a_HitPoints;
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if (m_Health > m_MaxHealth)
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{
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m_Health = m_MaxHealth;
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}
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}
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void cPawn::TakeDamage(int a_Damage, cEntity * a_Instigator)
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void cPawn::TakeDamage(cPawn & a_Attacker)
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{
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int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
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TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
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}
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void cPawn::TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, double a_KnockbackAmount)
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{
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int FinalDamage = a_RawDamage - GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
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TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount);
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}
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void cPawn::TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount)
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{
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TakeDamageInfo TDI;
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TDI.Damage = a_Damage;
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TDI.Instigator = a_Instigator;
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cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI);
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TDI.DamageType = a_DamageType;
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TDI.Attacker = a_Attacker;
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TDI.RawDamage = a_RawDamage;
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TDI.FinalDamage = a_FinalDamage;
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Vector3d Heading;
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Heading.x = sin(m_Rot.x);
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Heading.y = 0.4; // TODO: adjust the amount of "up" knockback when testing
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Heading.z = cos(m_Rot.x);
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TDI.Knockback = Heading * a_KnockbackAmount;
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DoTakeDamage(TDI);
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}
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if (TDI.Damage == 0)
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void cPawn::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
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{
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return;
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}
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if (m_Health <= 0)
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{
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// Can't take damage if already dead
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return;
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}
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m_Health -= (short)TDI.Damage;
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m_Health -= (short)a_TDI.FinalDamage;
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// TODO: Apply damage to armor
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if (m_Health < 0)
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{
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m_Health = 0;
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@@ -82,7 +126,7 @@ void cPawn::TakeDamage(int a_Damage, cEntity * a_Instigator)
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if (m_Health <= 0)
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{
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KilledBy(TDI.Instigator);
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KilledBy(a_TDI.Attacker);
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}
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}
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@@ -90,15 +134,23 @@ void cPawn::TakeDamage(int a_Damage, cEntity * a_Instigator)
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void cPawn::KilledBy(cEntity * a_Killer)
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void cPawn::KilledBy(cPawn * a_Killer)
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{
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short OldHealth = m_Health;
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m_Health = 0;
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if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer ) )
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if (cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer))
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{
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return; // Give plugins a chance to 'unkill' the pawn.
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// Plugin wants to 'unkill' the pawn. Set health back and abort
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m_Health = OldHealth;
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return;
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}
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// Drop loot:
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cItems Drops;
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GetDrops(Drops, a_Killer);
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD);
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}
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@@ -106,18 +158,147 @@ void cPawn::KilledBy(cEntity * a_Killer)
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void cPawn::TeleportToEntity(cEntity * a_Entity)
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int cPawn::GetRawDamageAgainst(const cPawn & a_Receiver)
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{
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TeleportTo(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
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// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
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// Ref: http://www.minecraftwiki.net/wiki/Damage#Dealing_damage as of 2012_12_20
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switch (this->GetEquippedWeapon().m_ItemType)
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{
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case E_ITEM_WOODEN_SWORD: return 4;
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case E_ITEM_GOLD_SWORD: return 4;
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case E_ITEM_STONE_SWORD: return 5;
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case E_ITEM_IRON_SWORD: return 6;
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case E_ITEM_DIAMOND_SWORD: return 7;
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case E_ITEM_WOODEN_AXE: return 3;
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case E_ITEM_GOLD_AXE: return 3;
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case E_ITEM_STONE_AXE: return 4;
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case E_ITEM_IRON_AXE: return 5;
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case E_ITEM_DIAMOND_AXE: return 6;
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case E_ITEM_WOODEN_PICKAXE: return 2;
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case E_ITEM_GOLD_PICKAXE: return 2;
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case E_ITEM_STONE_PICKAXE: return 3;
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case E_ITEM_IRON_PICKAXE: return 4;
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case E_ITEM_DIAMOND_PICKAXE: return 5;
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case E_ITEM_WOODEN_SHOVEL: return 1;
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case E_ITEM_GOLD_SHOVEL: return 1;
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case E_ITEM_STONE_SHOVEL: return 2;
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case E_ITEM_IRON_SHOVEL: return 3;
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case E_ITEM_DIAMOND_SHOVEL: return 4;
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}
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// All other equipped items give a damage of 1:
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return 1;
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}
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void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
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int cPawn::GetArmorCoverAgainst(const cPawn * a_Attacker, eDamageType a_DamageType, int a_Damage)
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{
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SetPosition( a_PosX, a_PosY, a_PosZ );
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// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
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// Filter out damage types that are not protected by armor:
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// Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
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switch (a_DamageType)
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{
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case dtOnFire:
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case dtSuffocating:
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case dtDrowning: // TODO: This one could be a special case - in various MC versions (PC vs XBox) it is and isn't armor-protected
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case dtStarving:
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case dtInVoid:
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case dtPoisoning:
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case dtPotionOfHarming:
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case dtFalling:
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case dtLightning:
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{
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return 0;
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}
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}
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// Add up all armor points:
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// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
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int ArmorValue = 0;
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switch (GetEquippedHelmet().m_ItemType)
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{
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case E_ITEM_LEATHER_CAP: ArmorValue += 1; break;
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case E_ITEM_GOLD_HELMET: ArmorValue += 2; break;
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case E_ITEM_CHAIN_HELMET: ArmorValue += 2; break;
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case E_ITEM_IRON_HELMET: ArmorValue += 2; break;
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case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; break;
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}
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switch (GetEquippedChestplate().m_ItemType)
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{
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case E_ITEM_LEATHER_TUNIC: ArmorValue += 3; break;
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case E_ITEM_GOLD_CHESTPLATE: ArmorValue += 5; break;
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case E_ITEM_CHAIN_CHESTPLATE: ArmorValue += 5; break;
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case E_ITEM_IRON_CHESTPLATE: ArmorValue += 6; break;
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case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; break;
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}
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switch (GetEquippedLeggings().m_ItemType)
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{
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case E_ITEM_LEATHER_PANTS: ArmorValue += 2; break;
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case E_ITEM_GOLD_LEGGINGS: ArmorValue += 3; break;
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case E_ITEM_CHAIN_LEGGINGS: ArmorValue += 4; break;
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case E_ITEM_IRON_LEGGINGS: ArmorValue += 5; break;
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case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; break;
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}
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switch (GetEquippedBoots().m_ItemType)
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{
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case E_ITEM_LEATHER_BOOTS: ArmorValue += 1; break;
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case E_ITEM_GOLD_BOOTS: ArmorValue += 1; break;
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case E_ITEM_CHAIN_BOOTS: ArmorValue += 1; break;
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case E_ITEM_IRON_BOOTS: ArmorValue += 2; break;
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case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break;
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}
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// TODO: Special armor cases, such as wool, saddles, dog's collar
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// Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20
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// Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that:
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return a_Damage * (ArmorValue * 4) / 100;
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}
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double cPawn::GetKnockbackAmountAgainst(const cPawn & a_Receiver)
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{
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// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
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// TODO: Enchantments
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return 1;
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}
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void cPawn::GetDrops(cItems & a_Drops, cPawn * a_Killer)
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{
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UNUSED(a_Drops);
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UNUSED(a_Killer);
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}
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void cPawn::TeleportToEntity(cEntity & a_Entity)
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{
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TeleportTo(a_Entity.GetPosX(), a_Entity.GetPosY(), a_Entity.GetPosZ());
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}
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void cPawn::TeleportTo(double a_PosX, double a_PosY, double a_PosZ)
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{
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SetPosition(a_PosX, a_PosY, a_PosZ);
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GetWorld()->BroadcastTeleportEntity(*this);
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}
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@@ -155,9 +336,9 @@ void cPawn::SetMetaData(MetaData a_MetaData)
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//----Change Entity MetaData
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void cPawn::CheckMetaDataBurn()
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{
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char Block = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y, (int) m_Pos.z);
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char BlockAbove = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y + 1, (int) m_Pos.z);
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char BlockBelow = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y - 1, (int) m_Pos.z);
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BLOCKTYPE Block = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y, (int) m_Pos.z);
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BLOCKTYPE BlockAbove = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y + 1, (int) m_Pos.z);
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BLOCKTYPE BlockBelow = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y - 1, (int) m_Pos.z);
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if (
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(GetMetaData() == BURNING) &&
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@@ -184,35 +365,36 @@ void cPawn::CheckMetaDataBurn()
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//What to do if On fire
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// What to do if On fire
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void cPawn::InStateBurning(float a_Dt)
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{
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m_FireDamageInterval += a_Dt;
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char Block = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z );
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char BlockAbove = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y + 1, (int)m_Pos.z );
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if (m_FireDamageInterval > 800)
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if (m_FireDamageInterval < 800)
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{
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return;
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}
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m_FireDamageInterval = 0;
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TakeDamage(1, this);
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BLOCKTYPE Block = GetWorld()->GetBlock((int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z);
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BLOCKTYPE BlockAbove = GetWorld()->GetBlock((int)m_Pos.x, (int)m_Pos.y + 1, (int)m_Pos.z);
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m_FireDamageInterval = 0;
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TakeDamage(dtOnFire, NULL, 1, 0);
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m_BurnPeriod++;
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if (IsBlockLava(Block) || Block == E_BLOCK_FIRE
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|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE)
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{
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m_BurnPeriod = 0;
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TakeDamage(6, this);
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}
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else
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{
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TakeDamage(1, this);
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}
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if (m_BurnPeriod > 7)
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{
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SetMetaData(NORMAL);
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m_BurnPeriod = 0;
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}
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m_BurnPeriod++;
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if (
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IsBlockLava(Block) ||
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(Block == E_BLOCK_FIRE) ||
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IsBlockLava(BlockAbove) ||
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(BlockAbove == E_BLOCK_FIRE)
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)
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{
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m_BurnPeriod = 0;
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TakeDamage(dtLavaContact, NULL, 6, 0);
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}
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if (m_BurnPeriod > 7)
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{
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SetMetaData(NORMAL);
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m_BurnPeriod = 0;
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}
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}
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@@ -224,7 +406,7 @@ void cPawn::SetMaxHealth(short a_MaxHealth)
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{
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this->m_MaxHealth = a_MaxHealth;
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//Reset health
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// Reset health
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m_Health = a_MaxHealth;
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}
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