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Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)

http://forum.mc-server.org/showthread.php?tid=625

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-12-21 11:04:08 +00:00
parent 231d6aed35
commit 912a1e7adc
62 changed files with 2532 additions and 1140 deletions

View File

@@ -12,32 +12,25 @@ cSquid::cSquid()
{
m_MobType = 94;
GetMonsterConfig("Squid");
m_NoWater = 0.f;
}
cSquid::~cSquid()
bool cSquid::IsA(const char * a_EntityType)
{
}
bool cSquid::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cSquid" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
return ((strcmp(a_EntityType, "cSquid") == 0) || super::IsA(a_EntityType));
}
void cSquid::KilledBy( cEntity* a_Killer )
void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
// Drops 0-3 Ink Sacs
cItems Drops;
AddRandomDropItem(Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
}
@@ -46,15 +39,17 @@ void cSquid::KilledBy( cEntity* a_Killer )
void cSquid::Tick(float a_Dt)
{
cPassiveMonster::Tick(a_Dt);
super::Tick(a_Dt);
Vector3d Pos = GetPosition();
//TODO Not a real behavior, but cool :D
if(!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
// TODO: Not a real behavior, but cool :D
if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
{
SetMetaData(BURNING);
}
}
}