1
0

Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)

http://forum.mc-server.org/showthread.php?tid=625

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-12-21 11:04:08 +00:00
parent 231d6aed35
commit 912a1e7adc
62 changed files with 2532 additions and 1140 deletions

View File

@@ -7,7 +7,7 @@
cBat::cBat()
cBat::cBat(void)
{
m_MobType = 65;
GetMonsterConfig("Bat");
@@ -17,29 +17,12 @@ cBat::cBat()
cBat::~cBat()
bool cBat::IsA(const char * a_EntityType)
{
return ((strcmp(a_EntityType, "cBat") == 0) || super::IsA(a_EntityType));
}
bool cBat::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cBat" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cBat::KilledBy( cEntity* a_Killer )
{
cMonster::KilledBy( a_Killer );
}