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Inventory code cleanup, players can now see each other's armor

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-05-19 18:22:37 +00:00
parent 8311ee5ec6
commit 90c398a392
22 changed files with 409 additions and 222 deletions

View File

@@ -32,7 +32,7 @@ cJukeboxEntity::~cJukeboxEntity()
void cJukeboxEntity::UsedBy( cPlayer * a_Player )
void cJukeboxEntity::UsedBy(cPlayer * a_Player)
{
if (m_Record == 0)
{
@@ -40,7 +40,8 @@ void cJukeboxEntity::UsedBy( cPlayer * a_Player )
if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
{
m_Record = HeldItem.m_ItemType;
a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
cItem Equipped(a_Player->GetInventory().GetEquippedItem());
a_Player->GetInventory().RemoveItem(Equipped);
PlayRecord();
}
}