Inventory code cleanup, players can now see each other's armor
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -32,7 +32,7 @@ cJukeboxEntity::~cJukeboxEntity()
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void cJukeboxEntity::UsedBy( cPlayer * a_Player )
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void cJukeboxEntity::UsedBy(cPlayer * a_Player)
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{
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if (m_Record == 0)
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{
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@@ -40,7 +40,8 @@ void cJukeboxEntity::UsedBy( cPlayer * a_Player )
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if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
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{
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m_Record = HeldItem.m_ItemType;
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a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
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cItem Equipped(a_Player->GetInventory().GetEquippedItem());
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a_Player->GetInventory().RemoveItem(Equipped);
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PlayRecord();
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}
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}
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