Entities now bail out of ticks if destroyed (#3363)
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@@ -30,6 +30,11 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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if (IsBiomeNoDownfall(m_World->GetBiomeAt(POSX_TOINT, POSZ_TOINT)))
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{
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TakeDamage(*this);
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