Entities now bail out of ticks if destroyed (#3363)
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@@ -52,6 +52,11 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, cChunk & a_Chunk)
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void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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if (m_EMState == CHASING)
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{
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