Added Sebi's changes to pistons and item drops.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@72 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -56,6 +56,7 @@ char g_BlockLightValue[128];
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char g_BlockSpreadLightFalloff[128];
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bool g_BlockTransparent[128];
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bool g_BlockOneHitDig[128];
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bool g_BlockPistonBreakable[128];
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#define RECI_RAND_MAX (1.f/RAND_MAX)
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inline float fRadRand( float a_Radius )
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@@ -197,6 +198,7 @@ cWorld::cWorld( const char* a_WorldName )
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memset( g_BlockSpreadLightFalloff, 0xf, 128 ); // 0xf means total falloff
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memset( g_BlockTransparent, 0x0, 128 );
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memset( g_BlockOneHitDig, 0x0, 128 );
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memset( g_BlockPistonBreakable, 0x0, 128 );
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// Emissive blocks
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g_BlockLightValue[ E_BLOCK_TORCH ] = 14;
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@@ -246,6 +248,42 @@ cWorld::cWorld( const char* a_WorldName )
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g_BlockOneHitDig[ E_BLOCK_REDSTONE_REPEATER_ON ] = true;
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g_BlockOneHitDig[ E_BLOCK_LOCKED_CHEST ] = true;
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// Blocks that breaks when pushed by piston
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g_BlockPistonBreakable[ E_BLOCK_AIR ] = true;
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g_BlockPistonBreakable[ E_BLOCK_STATIONARY_WATER ] = true;
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g_BlockPistonBreakable[ E_BLOCK_WATER ] = true;
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g_BlockPistonBreakable[ E_BLOCK_STATIONARY_LAVA ] = true;
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g_BlockPistonBreakable[ E_BLOCK_LAVA ] = true;
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g_BlockPistonBreakable[ E_BLOCK_BED ] = true;
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g_BlockPistonBreakable[ E_BLOCK_COBWEB ] = true;
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g_BlockPistonBreakable[ E_BLOCK_TALL_GRASS ] = true;
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g_BlockPistonBreakable[ E_BLOCK_YELLOW_FLOWER ] = true;
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g_BlockPistonBreakable[ E_BLOCK_BROWN_MUSHROOM ] = true;
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g_BlockPistonBreakable[ E_BLOCK_RED_ROSE ] = true;
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g_BlockPistonBreakable[ E_BLOCK_RED_MUSHROOM ] = true;
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g_BlockPistonBreakable[ E_BLOCK_DEAD_BUSH ] = true;
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g_BlockPistonBreakable[ E_BLOCK_TORCH ] = true;
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g_BlockPistonBreakable[ E_BLOCK_FIRE ] = true;
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g_BlockPistonBreakable[ E_BLOCK_REDSTONE_WIRE ] = true;
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g_BlockPistonBreakable[ E_BLOCK_CROPS ] = true;
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g_BlockPistonBreakable[ E_BLOCK_LADDER ] = true;
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g_BlockPistonBreakable[ E_BLOCK_WOODEN_DOOR ] = true;
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g_BlockPistonBreakable[ E_BLOCK_IRON_DOOR ] = true;
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g_BlockPistonBreakable[ E_BLOCK_LEVER ] = true;
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g_BlockPistonBreakable[ E_BLOCK_STONE_BUTTON ] = true;
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g_BlockPistonBreakable[ E_BLOCK_REDSTONE_TORCH_ON ] = true;
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g_BlockPistonBreakable[ E_BLOCK_REDSTONE_TORCH_OFF ]= true;
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g_BlockPistonBreakable[ E_BLOCK_SNOW ] = true;
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g_BlockPistonBreakable[ E_BLOCK_REEDS ] = true;
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g_BlockPistonBreakable[ E_BLOCK_PUMPKIN_STEM ] = true;
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g_BlockPistonBreakable[ E_BLOCK_MELON_STEM ] = true;
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g_BlockPistonBreakable[ E_BLOCK_MELON ] = true;
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g_BlockPistonBreakable[ E_BLOCK_PUMPKIN ] = true;
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g_BlockPistonBreakable[ E_BLOCK_JACK_O_LANTERN ] = true;
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g_BlockPistonBreakable[ E_BLOCK_VINES ] = true;
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g_BlockPistonBreakable[ E_BLOCK_STONE_PRESSURE_PLATE ] = true;
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g_BlockPistonBreakable[ E_BLOCK_WOODEN_PRESSURE_PLATE ] = true;
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}
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void cWorld::InitializeSpawn()
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