Removed unused constants.
DeadlockDetect reads the value from the ini file, and world lighting has a separate queue now.
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@@ -7,7 +7,7 @@
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#include "DeadlockDetect.h"
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#include "Root.h"
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#include "World.h"
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# include <cstdlib>
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#include <cstdlib>
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@@ -16,9 +16,6 @@
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/// Number of milliseconds per cycle
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const int CYCLE_MILLISECONDS = 100;
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/// When the number of cycles for the same world age hits this value, it is considered a deadlock
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const int NUM_CYCLES_LIMIT = 200; // 200 = twenty seconds
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