cNetwork: Renamed callback to OnConnected()
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@@ -16,6 +16,10 @@
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// fwd:
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class cTCPLink;
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typedef SharedPtr<cTCPLink> cTCPLinkPtr;
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typedef std::vector<cTCPLinkPtr> cTCPLinkPtrs;
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class cServerHandle;
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typedef SharedPtr<cServerHandle> cServerHandlePtr;
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typedef std::vector<cServerHandlePtr> cServerHandlePtrs;
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@@ -118,7 +122,6 @@ public:
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/** Returns true if the server has been started correctly and is currently listening for incoming connections. */
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virtual bool IsListening(void) const = 0;
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};
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typedef SharedPtr<cServerHandle> cServerHandlePtr;
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@@ -136,7 +139,7 @@ public:
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/** Called when the Connect call succeeds.
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Provides the newly created link that can be used for communication. */
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virtual void OnSuccess(cTCPLink & a_Link) = 0;
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virtual void OnConnected(cTCPLink & a_Link) = 0;
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/** Called when the Connect call fails. */
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virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0;
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@@ -213,7 +213,7 @@ void cTCPLinkImpl::EventCallback(bufferevent * a_BufferEvent, short a_What, void
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{
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if (Self->m_ConnectCallbacks != nullptr)
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{
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Self->m_ConnectCallbacks->OnSuccess(*Self);
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Self->m_ConnectCallbacks->OnConnected(*Self);
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// Reset the connect callbacks so that later errors get reported through the link callbacks:
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Self->m_ConnectCallbacks.reset();
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return;
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