Implemented style changes
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@@ -284,7 +284,7 @@ void cChunk::SetAllData(
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m_ChunkData.SetBlocks(a_BlockTypes);
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m_ChunkData.SetMeta(a_BlockMeta);
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m_ChunkData.SetLight(a_BlockLight);
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m_ChunkData.SetBlockLight(a_BlockLight);
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m_ChunkData.SetSkyLight(a_BlockSkyLight);
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m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
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@@ -326,7 +326,7 @@ void cChunk::SetLight(
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// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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// Postponing until we see how bad it is :)
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m_ChunkData.SetLight(a_BlockLight);
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m_ChunkData.SetBlockLight(a_BlockLight);
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m_ChunkData.SetSkyLight(a_SkyLight);
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