Fixed more 1.8 packets.
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@@ -1198,6 +1198,12 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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cWorld * World = m_Player->GetWorld();
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// 1.8 protocol fix
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if ((int)a_BlockFace == 255)
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{
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a_BlockFace = BLOCK_FACE_NONE;
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}
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if (
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(a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block
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(
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@@ -1268,22 +1274,25 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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return;
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}
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
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cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
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if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
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if ((Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5)
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{
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if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
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cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
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if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
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{
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// A plugin doesn't agree with using the block, abort
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if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
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{
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// A plugin doesn't agree with using the block, abort
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return;
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}
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cChunkInterface ChunkInterface(World->GetChunkMap());
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BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
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PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
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return;
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}
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cChunkInterface ChunkInterface(World->GetChunkMap());
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BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
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PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
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return;
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}
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short EquippedDamage = Equipped.m_ItemDamage;
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