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Added cByteBuffer::WriteBEUShort().

This commit is contained in:
madmaxoft
2014-09-25 20:46:50 +02:00
parent e751f4ffe3
commit 8f4cc27e39
3 changed files with 15 additions and 1 deletions

View File

@@ -191,7 +191,7 @@ void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_Chu
Packet.WriteBEInt(a_ChunkX);
Packet.WriteBEInt(a_ChunkZ);
Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
Packet.WriteBEShort((short) 0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff
Packet.WriteBEUShort(0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff
// Write the chunk size:
const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;